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Activision · Call of Duty

Freedom Ops.

A provocative brand-response concept connecting a game franchise to a contemporary public debate.

Assignment context

Activision brief · Interactive Concepting, Miami Ad School

Credits

Anton Istya is named on the title slide.

Work presented

Brand-response proposal. No implemented policy, partnership or game release is claimed.

A game controller, interrupted red loop and paper barriers: an editorial metaphor for agency and choice. AI-generated portfolio cover, not an original project deliverable.
A game controller, interrupted red loop and paper barriers: an editorial metaphor for agency and choice. AI-generated portfolio cover, not an original project deliverable.

Assignment & brand

The starting point.

Develop a multi-stage response under the Activision and Call of Duty names. The deck is structured as a five-year concept, moving from employer actions to partnerships and an imagined future game narrative.

Insight & approach

The thought behind it.

The starting point is the author’s contrast between the treatment of gun rights and reproductive rights in the United States. It is a creative argument in the original work, rather than neutral legal analysis or a researched claim of policy effectiveness.

Concept & execution

How it takes shape.

The proposal combines employee-support ideas, awareness and education, a staged partnership plan and a fictional game story. The case preserves the conceptual nature of the work: Activision is named as the client in the deck, but the materials do not establish corporate adoption, funding or a released game.

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